Fix Joint
Node Data | |
|---|---|
Display name | |
Fix Joint | |
Internal name | |
Node_Rigid_Joint_Fix | |
Inheritances | |
| Node_Rigid_Joint_Fix | |
Inputs | |
Object A |
|
Object B |
|
Joint | |
bool |
Custom Anchor |
vec2 |
Anchor |
float |
Stiffness |
slider |
Damping |
float |
Breaking Force |
Outputs | |
rigid |
Object |
Create fix joint for attaching 2 rigidbody objects together.
Properties
| Object A | Object to connect. |
| Object B | Object to connect. |
| Joint | |
| Custom Anchor | Use custom anchor point instead of center of mass. |
| Anchor | Anchor point in world scope. |
| Breaking Force | Amount of force to break the joint, zero for unbreakable. |
Commit History
| 1.19.1 |
|
|---|